Free Motion Option of the Quilt Magician
Using the Free Motion option on the Quilt Magician you can create and save your own original designs. These designs can then be edited in the same ways that other patterns are edited.
While in the Quilt Magician Mode:
Touch the House > Free Motion.
You will see a field with crosshairs indicating where the needle is positioned.
On the right-hand side is START. As soon as you touch START the recording begins. It does not record time, but movement. You may record while stitching or not depending on your preference. The Quilt Magician will record until you touch STOP.
When STOP is touched, a SAVE option appears on the screen. If you are happy with the result touch SAVE. A New screen opens with a key pad to name the pattern.
If you are not satisfied with the result, simply touch START again and when you begin moving the new recording will appear.
When you are ready to save touch the SAVE option and then key in the name you prefer and touch the check mark to save.
To retrieve the pattern is it as with other patterns.
Touch the House èAdd Pattern. You will find the new saved pattern at the end of the pattern list. You are able to move your pattern to your preferred folder by the following procedure.
Touch House > File Manager
You will see a window with SPOURCE at the top left. Choose INTERNAL since that is where the pattern is. Then touch the blue search sphere at the right to find the pattern you want to move. A window with the list of patterns will open. Locate your new pattern at the end of the list and touch it. Touch the check mark for okay.
Now Touch the DESTINATION option in the lower left of the screen. Make sure the INTERNAL option is chosen because you are saving it to an internal folder. Touch the blue search sphere to find the folder where you would like the pattern to go. Notice you have an option to create a new folder. You may want to create a folder of your own patterns rather than placing the pattern in an existing folder. Choose the folder to place your pattern and touch the check mark for okay. You now have the options at the bottom of the screen to save or delete. Touch save and you should have a message saying SAVED.
If you would like to move the pattern to a USB stick, just choose USB instead of internal in the DESTINATION option.
If you are tracing a printed pattern that has repeats in it to convert it to a .qcc file in the Quilt Magician it is advisable to trace only one repeat and then add as many of the repeats you need on the quilt in the EDIT option.
Quilt Magician: No Stopping at a Jump Stitch
How to get your Quilt Magician to stitch without stopping at a jump stitch
If you want to stitch row after row without stopping and cutting your thread at the end of each row or just eliminate the jump in a multi part pattern this is how it is done.
We can tell the quilting machine to jump stitch or not or just exactly how far we will allow the machine to jump stitch.
First let me give you a couple of instances where you might not want a jump stitch. You might not want the machine to jump stitch from one part of a pattern to another if it will get tangled up in its own jump stitch. Therefore if you have a pattern that has two parts like an Easter bunny and an Easter egg with a jump stitch between you should watch the machine stitch out one full set of patterns before you decide to set the jump stitch perimeters. Also if you are stitching edge to edge rows you should watch the machine complete row one and see if the thread you are using has enough strength to be pulled all the way back to the beginning edge of row number two,
Most of the time here in the shop we just let the machine jump stitch on everything and then we can come back and cut all the jump stitches all at once. It is just your personal preference.
To change the settings on the jump stitch first go to the “Home Button”
Then click on the “Setup Button”.
Then click on “Constants” Even though the button appears to be grayed out it is active.
The “jump stitch” button is now in view and is set at 0. Zero means that we are not allowing the machine to jump stitch at all. This measurement is in inches. To change the measurement all you have to do is tap right on the number showing in the screen which is 0.
Once you tap the number you will get a number keyboard. You must set the number higher than the actual jump you will allow the machine to make. I often set my jump stitch to 150 because it is longer than any jump stitch I would ever make being that the machine is 144.
Now your machine will continue to stitch without stopping until everything that you have set up to stitch is completed. Then you can go back and cut all the jumps at once.
Quilt Magician Properties Options
Do you want to learn more about your options under the Properties area? Read on!
1. Properties under the Edit Icon which is at the top right of the screen.
a. Local X and Local Y: This is the location of the pattern start point in relationship to the pattern box that was selected. X is the horizontal position and Y is the vertical position. When the reading is Local X: 0.00 and Local Y: 0.00 the position of the start point of the pattern is at the top left of the pattern box.
b. Current X and Current Y: This is the location of the pattern’s start point in relationship to the quilt area that was selected. X is the horizontal position and Y is the vertical position. When the reading is Current X: 23 and Current Y: 7 the position of the start point of the pattern is 23 inches from the left side of the quilt area and 7 inches from the top of the quilt area.
c. Width and Height: This field shows the dimensions of the pattern box that was selected. You may change the size here.
3. Move Start Point: Move start point is handy for taking a pattern box and pattern you have already edited and stitched out then telling the Quilt Magician to stitch it out in a different location without having to create a pattern box. Simply move the machine to the new desired start point and touch the “MOVE START POINT” field. Touch the “Move All” box if you have more than one pattern in the pattern box.
a. Local X: tells how far the new start point is from the last Local X position. If it reads Local X: 4.5 the horizontal position has moved 4.5 inches right from the previous start point. If it reads Local X: -4.5 the horizontal position has moved 4.5 inches left of the previous start point.
b. Local Y: tells how far the new start point is from the last Local Y position. If it reads Local Y: 2 the vertical position has moved 2 inches down from the previous start point. If it reads Local Y: -2 the position has moved 2 inches up from the previous start point.
a. Using the Properties local and current readings can help to place the starting point of the pattern in a more exact place. Move the pattern and then look in the Properties option area to determine if the pattern is placed where is desired.
b. Using move start point is an easy way to stitch side borders. Calculate how many repeats are desirable. Create the first pattern box accordingly. Edit the pattern choice to fit well. Stitch out the first pattern box. Go into Properties and select “Move Start Point” without bringing up the bobbin, cutting the thread or moving the machine. The Quilt Magician will then start the new pattern where the last one ended. If a pantograph pattern has been selected there will be a seamless continuation of the pattern. Remember, though, that the Quilt Magician will still prompt you to bring up the bobbin and trim, but there is no need when using this method since a continuous pattern is desirable.
c. Moving start point is nice when there are several of the same blocks or areas in a quilt where the same pattern, scaled and edited, is desired. Simply select the first pattern box, place a pattern in the box and edit as preferred. (Notice where the start point is in the pattern box.) Stitch it out. Then you may move the machine where you would like the start point of the same pattern to be. Touch the Edit Icon. Touch the properties option at the bottom of the menu. Now touch “Move Start Point.” The pattern will stitch out where is indicated.
d. Move Start Point is different than Set Start Point. Set Start Point is used when a problem arises during a stitch out. (Thread break, bobbin change, etc.) After resolving the problem and the Quilt Magician is told to resume there will be the warning about the needle being up and the choice to start or to set start point. Place the machine where it left off in the pattern. There will be cross hairs to help in lining it up properly. When the check mark is touched the machine will take a stitch to bring up the bobbin thread and also ask if this is the place where you want to start. If it is, then touch yes and the machine will begin at that point. If it is not where you want to resume touch no, move the machine to another spot and the process will continue until you are satisfied with the choice. It is best to have the start point a few stitches back from where it actually stopped when the problem arose.
How do I get the latest updates for the Shirley Stitcher or the Quilt Magician?
If you’re looking to get the latest software updates for your Shirley Stitcher or Quilt Magician, here are some helpful tips.
First you should check to see which version you are running on your computerized system. Write it down so you can refer to it if you need to.
To find out which version you have:
- Click on the Home Button
- Click on the Set up Button
- Click on the System Info Button
The information screen should look similar to the following picture:
The latest updates for the Shirley Stitcher or the Quilt Magician will be on two websites.
www.Quilt-EZ.com and www.TinLizzie18.com
You will need a USB stick to transfer the update to your computerized quilting system from the downloaded file on your computer. The smaller the memory on the USB sticks the better. The systems that automatically search (on the newest versions) don’t have to search so long to find the update if you have a small stick. You should also have no other update on the stick so that you cannot accidentally get the wrong update selected. If you have other things on the USB stick like digitized patterns or files that would be ok but you should copy and paste the new update into the top register of the stick so it can be found easily. Try not to drag files for these computerized quilting systems, just copy and paste. I am not sure why but the copy and paste selection for files has a higher success rate than the drag and drop option.
The newest versions of Quilt Magician actually search the stick for the update and prompts will appear on your screen that will lead you through the process.
The Shirley Stitcher versions do not always have the auto search programs on them so you will have to import the update by:
- Clicking on the Home Button
- Click on the Set Up Button
- Click on the Update Button
- Follow the prompts.
For those of you that have the Shirley Stitchers you will find more information on the www.quilt-ez.com website. I believe the top update for the Shirley Stitchers is 3.0.6
Actually finding the file you need seems to be the most confusing for customers so let me try to help you find the updates for the ESP first.
Let’s go to the www.TinLizzie18.com site.
- Click on Service and Support
- Click on Software Updates
You have 4 choices there.
As of today, the screen reads:
1. Quilt Magician Motor box V4MC 413
This is to update the chip on the motor box only on the Quilt Magician. Look and see what your MC number is and if it is lower than this one you can update.
2. Tinlizzie18 ESP—most likely this is the one you want.
Note: Even though this says TinLizzie 18 ESP it works for the TinLizzie (Ansley) 26 ESP also.
Another Note: If your ESP is lower than a 4.55 then you should download the 4.55 first and update to that one before you download the 4.7.3 and upload that one to your computer system The 4.55 update is located within the instructions when you go to download the 4.7.3 on the www.TinLizzie18.com website.
The newest update offered on the TinLizzie 18.com website right now is the 4.7.3
- Click on the 4.7.3 ‘software box’
- Click on the download
- Copy the downloaded file to your USB stick
- Insert the USB stick into the touch screen
You can either wait for the computer to recognize the files or you can:
- Click on the Home Button
- Click on Set Up
- Click on Update
- Follow the prompts
3. Recalibrate Your Quilt Magician- this would be unusual to have to do this-Rare Case
You would normally have been directed to this recalibrate your Quilt Magician from tech support as this is not something that you would decide to do on your own as an update, this is not an update. This is to use to rebuild your basic screens when they are so far off that you cannot reach or work from the buttons that are provided on the normal screens.
The directions that are provided on the 4.0 Screen Recalibration work great so if you are directed by a tech to use this recalibrate then they will most likely still be on the phone with you throughout this process.
4. Update 4.6.2
The 4.6.2 was the update added to the ESP machines so that the newly added back handle bars and small mode screen in the back could talk to the machine and the screen would read correctly.
Now if you are going to the www.Quilt-EZ.com website here are the steps to finding what you want to update.
- Click on Resources
- Click on Customer Support
- Click on Updates and Downloads
Hopefully this has been helpful to those of you wishing to make the upgrades! Happy quilting!
10 Reasons We Like the Tape Measure Feature on the Quilt Magician
The tape measure icon is found in the main tool bar across the top.
When you click on the tape measure, you will see the next screen where you can begin to use this feature.
When you click on the ‘Set Start’ button, the Set Start button changes into a ‘Stop’ button and all the numbers clear and start at 0. The tape measure is reading the needle location, so put the needle where you want to start measuring from. When you get to the final distance just click on the Stop button and the measurements will stay on the screen. To clear the measurements just click on the Start button again and it will be ready to measure again.
1. The accuracy of the measurement is .01 (hundredths). Therefore if you are measuring pattern placement, you can get a more precise measurement than a standard tape measure which would be measured in 8th of an inch increments.
2. Easy to use. Click, roll, and click.
3. Features a diagonal measurement; a needed feature for borders.
4. You can measure the last space at the bottom of your quilt as the pins roll around for perfect panto placement. When the pins roll around measure and divide the space by the row height and spacing to see how you can manage the last couple of rows and their sizing. This way you will not end up with half a row of design.
5. Finding the center of a block. Take 2 measurements from opposite corners (in an X shape to find the exact center) —works even if the block is not cut and pieced exactly correct.
6. Can be used with the channel lock on. For exact quilt width measurement, use pattern view to get out of the tape measure feature.
7. Creating block areas for whole cloth. If there is no block area, you can create one by measuring and placing chalk marks on the corner points.
8. Measuring space between laser light pantograph rows. As a rule of thumb the standard measurement between pantograph rows is ¾ of an inch.
9. Checking and double checking detailed placement of pattern.
10. Side border repeats and placement. Once you have the measurement of the repeat on the first or top border, you can then create boxes down the side of the border and place one repeat in there at a time. No need to rotate your quilt for borders once you learn to use the tape measure repeat placement.
The New Merge Button
Computerized Quilting Tips
If you can think of the term “merge” as “fuse,” you might have a better idea of what the merge button is for. There seems to be some confusion out there between the spacing buttons located in the repeat edit menu versus the merge button in the repeat menu.
Let’s take a look at some of the screens here and you will learn how to get your patterns to come together with spacing and what the merge button can do for your design work.
1. This is a computerized quilting tip, so naturally you would be working in the computer screens, so open the computer screens by touching on the yellow robot icon.
2. You will need to tell the computer where the cloth is located, so you will be setting the quilting area first. These screens come up by themselves, therefore just follow the prompts. This prompt indicated the upper left hand corner of your fabric. (All the way out.)
3. This prompt indicated the lower front right hand corner of your cloth. The older versions of computers need a three corner selection; the newer ones only two corners.
4. Take a look at the width and height indicated in this screen. If the numbers are 0 or if they do not appear to be true to the size you selected, then check your computer belts to see if they are loose or slipping for any reason.
5. Typically if you are creating a border, you would be putting in the corner pieces first and then you would be setting the long rectangle in between the corners. Take note of the tail of the corner pattern and how it sticks out past the corner piece so you can attach to it.
6. Using the Add Pattern button, you would pick the long rectangle that fits between the corners.
7. To demonstrate the use of the merge button, we are going to select a pattern that is a single segment. If you buy digitized patterns online, you will see many of these single segments for sale.
8. Here is what that single segment looks like when selected. Also you will note that the start symbol (green 0) is on the left and the stop symbol (red x) on the right must be in this order for patterns to connect. If you do not have the stitch path in this order you can use the reverse stitch path button located on the edit menu to reverse them.
9. Now we have to add repeats of this leaf segment. Click on the Edit menu. Click on Repeats. Notice that the slider bar only goes to 20. We need more than 20. How can we get more than 20? We can merge a few of the segments together into one single pattern and then we can use those multiples of that new size. Take a look at the following screens.
10. I also wanted to clear up any misunderstanding about the difference between merge and spacing. As you can see below that the green 0 and red x still appear between the pattern segments. This is an indication that the patterns do NOT touch and would have a jump stitch in between. If you touch the merge button now you will only fuse the pattern just as you see it. It doesn’t change the spacing; Spacing is changed in the repeat menu.
11. Notice the spacing bar on the right. You can draw patterns together by tapping on the slider bar and drawing the numbers into the negative. When the pattern pieces finally touch you will see the X and O disappear from between the pattern pieces.
12. Merging small pattern pieces and saving them is very helpful if you have a need for more than 20 segments of the pattern. As you can see in the picture below that even when we have used the 20 repeats we still need a little more. Auto fill will work for some patterns to accumulate more than the 20 needed repeats. Some patterns work best if you can merge several segments or repeats together and then use the repeats slider bar to add repeats. In this case I choose to gather 5 repeats, get them sized and attached to one another and then use the merge button to fuse them into a single unit.
See the space remaining to fill? You have a decision to make. Should you scale in non-proportion to stretch the pattern to the end? Should you go back just one segment and auto fill? Or should you merge/fuse several segments into a single pattern piece and then repeat the segments? This lesson is for… merge.
13. Choose a number of segments based on how many repeats you think you might need to cover the entire border rectangle. Does that number divide easily by 2 or 3 or 5?
You can also look at the screen and guess by the background grids spaced at 1 inch.
14. In this lesson I choose 5 repeats of the straight leaf design and merge them together. Then I can add repeats of those five to cover my pattern box.
This screen below is bigger because it is important that you realize these segments are not 5 pieces any more. These 5 pieces have become 1 pattern. Often at this point I will save this single pattern piece, so that I can use it working my way down the side of the border.
15. For the most perfect fit, I will scale in non proportion one last time and then use the Auto Center button to get the pattern right in the middle. Earlier in this lesson I had you take note of the tail end of the corner pattern. You can get a perfect match on that tail by bringing your machine needle to where you want that pattern to start. Then click on the Edit menu. Then click on Properties. Then click on Set Start Point. You have just matched up your two points and the pattern will begin to stitch from that point after you have enabled the needle and touched the green start button.