Free Motion Option of the Quilt Magician
Using the Free Motion option on the Quilt Magician you can create and save your own original designs. These designs can then be edited in the same ways that other patterns are edited.
While in the Quilt Magician Mode:
Touch the House > Free Motion.
You will see a field with crosshairs indicating where the needle is positioned.
On the right-hand side is START. As soon as you touch START the recording begins. It does not record time, but movement. You may record while stitching or not depending on your preference. The Quilt Magician will record until you touch STOP.
When STOP is touched, a SAVE option appears on the screen. If you are happy with the result touch SAVE. A New screen opens with a key pad to name the pattern.
If you are not satisfied with the result, simply touch START again and when you begin moving the new recording will appear.
When you are ready to save touch the SAVE option and then key in the name you prefer and touch the check mark to save.
To retrieve the pattern is it as with other patterns.
Touch the House èAdd Pattern. You will find the new saved pattern at the end of the pattern list. You are able to move your pattern to your preferred folder by the following procedure.
Touch House > File Manager
You will see a window with SPOURCE at the top left. Choose INTERNAL since that is where the pattern is. Then touch the blue search sphere at the right to find the pattern you want to move. A window with the list of patterns will open. Locate your new pattern at the end of the list and touch it. Touch the check mark for okay.
Now Touch the DESTINATION option in the lower left of the screen. Make sure the INTERNAL option is chosen because you are saving it to an internal folder. Touch the blue search sphere to find the folder where you would like the pattern to go. Notice you have an option to create a new folder. You may want to create a folder of your own patterns rather than placing the pattern in an existing folder. Choose the folder to place your pattern and touch the check mark for okay. You now have the options at the bottom of the screen to save or delete. Touch save and you should have a message saying SAVED.
If you would like to move the pattern to a USB stick, just choose USB instead of internal in the DESTINATION option.
If you are tracing a printed pattern that has repeats in it to convert it to a .qcc file in the Quilt Magician it is advisable to trace only one repeat and then add as many of the repeats you need on the quilt in the EDIT option.
Quilt Magician: No Stopping at a Jump Stitch
How to get your Quilt Magician to stitch without stopping at a jump stitch
If you want to stitch row after row without stopping and cutting your thread at the end of each row or just eliminate the jump in a multi part pattern this is how it is done.
We can tell the quilting machine to jump stitch or not or just exactly how far we will allow the machine to jump stitch.
First let me give you a couple of instances where you might not want a jump stitch. You might not want the machine to jump stitch from one part of a pattern to another if it will get tangled up in its own jump stitch. Therefore if you have a pattern that has two parts like an Easter bunny and an Easter egg with a jump stitch between you should watch the machine stitch out one full set of patterns before you decide to set the jump stitch perimeters. Also if you are stitching edge to edge rows you should watch the machine complete row one and see if the thread you are using has enough strength to be pulled all the way back to the beginning edge of row number two,
Most of the time here in the shop we just let the machine jump stitch on everything and then we can come back and cut all the jump stitches all at once. It is just your personal preference.
To change the settings on the jump stitch first go to the “Home Button”
Then click on the “Setup Button”.
Then click on “Constants” Even though the button appears to be grayed out it is active.
The “jump stitch” button is now in view and is set at 0. Zero means that we are not allowing the machine to jump stitch at all. This measurement is in inches. To change the measurement all you have to do is tap right on the number showing in the screen which is 0.
Once you tap the number you will get a number keyboard. You must set the number higher than the actual jump you will allow the machine to make. I often set my jump stitch to 150 because it is longer than any jump stitch I would ever make being that the machine is 144.
Now your machine will continue to stitch without stopping until everything that you have set up to stitch is completed. Then you can go back and cut all the jumps at once.
Quilt Magician Properties Options
Do you want to learn more about your options under the Properties area? Read on!
1. Properties under the Edit Icon which is at the top right of the screen.
a. Local X and Local Y: This is the location of the pattern start point in relationship to the pattern box that was selected. X is the horizontal position and Y is the vertical position. When the reading is Local X: 0.00 and Local Y: 0.00 the position of the start point of the pattern is at the top left of the pattern box.
b. Current X and Current Y: This is the location of the pattern’s start point in relationship to the quilt area that was selected. X is the horizontal position and Y is the vertical position. When the reading is Current X: 23 and Current Y: 7 the position of the start point of the pattern is 23 inches from the left side of the quilt area and 7 inches from the top of the quilt area.
c. Width and Height: This field shows the dimensions of the pattern box that was selected. You may change the size here.
3. Move Start Point: Move start point is handy for taking a pattern box and pattern you have already edited and stitched out then telling the Quilt Magician to stitch it out in a different location without having to create a pattern box. Simply move the machine to the new desired start point and touch the “MOVE START POINT” field. Touch the “Move All” box if you have more than one pattern in the pattern box.
a. Local X: tells how far the new start point is from the last Local X position. If it reads Local X: 4.5 the horizontal position has moved 4.5 inches right from the previous start point. If it reads Local X: -4.5 the horizontal position has moved 4.5 inches left of the previous start point.
b. Local Y: tells how far the new start point is from the last Local Y position. If it reads Local Y: 2 the vertical position has moved 2 inches down from the previous start point. If it reads Local Y: -2 the position has moved 2 inches up from the previous start point.
a. Using the Properties local and current readings can help to place the starting point of the pattern in a more exact place. Move the pattern and then look in the Properties option area to determine if the pattern is placed where is desired.
b. Using move start point is an easy way to stitch side borders. Calculate how many repeats are desirable. Create the first pattern box accordingly. Edit the pattern choice to fit well. Stitch out the first pattern box. Go into Properties and select “Move Start Point” without bringing up the bobbin, cutting the thread or moving the machine. The Quilt Magician will then start the new pattern where the last one ended. If a pantograph pattern has been selected there will be a seamless continuation of the pattern. Remember, though, that the Quilt Magician will still prompt you to bring up the bobbin and trim, but there is no need when using this method since a continuous pattern is desirable.
c. Moving start point is nice when there are several of the same blocks or areas in a quilt where the same pattern, scaled and edited, is desired. Simply select the first pattern box, place a pattern in the box and edit as preferred. (Notice where the start point is in the pattern box.) Stitch it out. Then you may move the machine where you would like the start point of the same pattern to be. Touch the Edit Icon. Touch the properties option at the bottom of the menu. Now touch “Move Start Point.” The pattern will stitch out where is indicated.
d. Move Start Point is different than Set Start Point. Set Start Point is used when a problem arises during a stitch out. (Thread break, bobbin change, etc.) After resolving the problem and the Quilt Magician is told to resume there will be the warning about the needle being up and the choice to start or to set start point. Place the machine where it left off in the pattern. There will be cross hairs to help in lining it up properly. When the check mark is touched the machine will take a stitch to bring up the bobbin thread and also ask if this is the place where you want to start. If it is, then touch yes and the machine will begin at that point. If it is not where you want to resume touch no, move the machine to another spot and the process will continue until you are satisfied with the choice. It is best to have the start point a few stitches back from where it actually stopped when the problem arose.
Nesting with the Quilt Magician
- Audition Your Quilt: Before placing the quilt onto the frame consider which pattern you would like to use. Measure the length and width in order to determine how many repeats will give you the desired effect (both horizontally and vertically).
- Create the first Pattern Box: Using the information from auditioning your quilt, create the first pattern box. Mark the first point (left most point of the baseline) and the second point (right point of the baseline) with calk or other removable marker. This will save time in the next steps.
- Add a Pattern: Now you have created your pattern box choose a pattern. Choosing a panto style pattern will be easier to learn nesting, but any pattern will do. (Pantograph patterns begin and end on the same plane making it easier to have a continuous stich if you are repeating a pattern, creating an edge to edge design.)
- Edit, repeat, scale: Repeat, edit, rotate, scale, space your pattern as desired. It is best if you see only one start and one stop if you have repeated your pattern to eliminate multiple tie offs or jump stitches.
- Stitch out the first pattern: If all looks right stitch out this pattern following the prompts on the screen. When the pattern is finished, tie off, bring up the bobbin thread and cut.
- Touch the Tablet icon on the upper left of the screen: Choose NEST from the drop-down menu.
- Move the machine and MARK: IF YOU ARE GOING TO ROLL THE QUILT move the machine to the lower left of the quilt area. Mark this point with chalk. (At the prompt “Mark” the machine will not be able to be moved. As soon as you touch OK it will be released.) Move to the bottom right of the quilt area and mark this point. The Quilt Magician will tell you to roll the quilt. MAKE SURE WHEN YOU ROLL YOUR QUILT YOU LEAVE THE MARKS VISIBLE AND FAR ENOUGH AWAY FROM THE TAKE-UP RAIL THAT YOU ARE ABLE TO PLACE THE NEEDLE OVER THE MARK. IF YOU ARE NOT GOING TO ROLL THE QUILT move the machine to the left mark of your pattern box from step #2. Touch OK. Move the machine to the right mark from step #2 and touch OK. Your machine must be on these marks when you touch OK. (If you make a mistake start over from step #6.)
- Choose a nesting point: Notice there is now a blue cross bar visible on the screen near your pattern. The Quilt Magician needs to have a reference point with which to know where to adjust the placement of your next row. Putting the cross bar over the highest point works well. Press ok.
- Position your new pattern: There are now two patterns visible on the screen. One is the pattern that has already been stitched. The other is the new pattern to be stitched. You are able to move the new pattern around to your liking. When you have the pattern looking as you desire, press okay. The screen now shows only the new pattern ready to stitch out.
- Keep in Mind:
- If you are planning to stagger the nesting rows you will need to create the initial pattern box larger than your quilt width. This requires that the batting and backing be large enough to accommodate this larger pattern box. Your pattern will stitch off the edge of the quilt top. If not, there will be a gap with no stitching on each row as the pattern is staggered.
- When the pattern box is larger than the quilt top the presser foot often will catch the edge of the quilt and turn it back as it stitches. Basting the quilt edges as close to the edge as possible helps. Also, you may use a stiletto or bamboo skewer to hold the edge down while the machine is stitching in that area.
- When repeating patterns sometimes there are multiple stops and starts. This is not desirable for convenience sake. This may be resolved by using the spacing feature under the Edit icon and then in the Repeat option. Move the patterns closer or farther apart until the unwanted stop and starts disappear. This will not resolve the issue if the pattern’s stop and starts are not place to the left or right of the design, but centered etc.
- If the start and stops are positioned such that a continuous pattern can’t be stitched you may simply touch the OK button when the prompt says to bring up the bobbin thread and the machine will drag the thread to the next start position creating a jump stitch that can be trimmed later.
- It may be desirable to mark the approximate location of each pattern box on your quilt before it is loaded onto the frame. In this way the stitch out can be monitored more closely.